Adventures In Fara-Dûr: Blood-Moon Rising

Introduction

First session of the new game.

Found unconscious in a swamp by another group of local patrolling druids, the two remaining heroes are rescued and wake up in the druids’ camp after a weeklong coma. The find themselves strangely changed by the experience, but not by too much. There they meet the druid grove leader, a half orc named Ogrimm, who tells them to either help his diplomacy issues with Port Visas and a neighboring group of orcs so that he can accompany them on his mission, or seek a local hermit who could be and probably is very dead, named Richard Arith. They stock up on supplies-sold to them by a lovely elven girl/druid prodigy named Laila—and choose to set out for Arith the very next day.

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